![]() Maybe you’re fine with an experience that doesn’t diverge completely at every juncture, and just want a good story. After six episodes and dozens of hours, I had made hundreds of decisions, but only about three or four in the final two episodes truly changed anything about my experience.īut maybe that doesn’t matter to you. In the moment, it feels like you’re truly shaping the story with your influence, but one trip to YouTube to watch how else it could’ve played out is all it takes to shatter that feeling for good. They’re movies with light interactive elements in the form of dialogue options and quick-time events. Anyone who’s played one since The Walking Dead knows how they work: divergent choices funneled into convergent paths. It’s been that way with Telltale’s adventures for some time now, of course. Playing Game of Thrones feels like walking through a house of mirrors: at first glance, endless paths stretch in front of you - infinite, overwhelming possibility - but you quickly learn it’s nothing more than an illusion. That’s the question that opened my review of the first episode of Telltale’s Game of Thrones series nearly a year ago and it’s the question that lingered in my mind as I played each subsequent chapter. I hope I’m wrong.“Is it more important that your choices in a game matter, or that they feel like they matter?” I hate to say it, but it seems like Telltale got their money out of season passes and may have moved on to other projects. That, along with my loss of faith in the games ability to save the proper choices, really deflated me on this series. The chopped up scenes yank the player right out of that immersion. If you want to recreate this episode, dial back your internet service to the lowest speed possible and try to watch an episode of Game of Thrones on YouTube that’s broken into seven parts. You need to write a good story, and immerse the players in it. When your entire game is made of QuickTime events, immersion is your entire deal. Maybe if I was running it from my 360 I could understand, but the Xbox One has more than enough horsepower to run this game smoothly. This game is a long way from hyper-realistic graphics and it’s downloaded to my hard drive. But the technical problems were inexcusable. Things are being set up for the final couple of episodes. One expects the story to lag a bit around this time. Tuttle is out beyond The Wall in the midst of Wildlings. Lady Mira got some time on screen and made some interesting revelations (seems she’ll be squaring off against Cersei again next episode). Lots of time with Daenarys and in Meereen excellent tension with Rodrik at Ironrath (and Highpoint). I knew when something important was about to happen because the game would freeze momentarily nearly every time. The magic of tense, dramatic moments was often broken by chopped up dialogue. Unfortunately, this didn’t stop once I got into the game. I actually had time to get up and go get a drink while dramatic music played over a black screen and the game tried to remember my next choice. ![]() The load times between scenes were insane. He died anyway, and I’m sure I would’ve been blamed for it and ended up in a cell for that, but when I saw in the opener that the wrong choice from a previous episode made its way into the current one, I could tell we were off to a bad start.Īctually, the whole opening “Last Time On…” sequence got us off to a bad start. I tried to spare the life of the guy who killed Tuttle’s family on The Wall. The game misremembered one of my choices from a previous episode. I just didn’t think that it would be Game of Thrones itself betraying me. Samwell Tarly's Swordfighting Skills A decent story hampered by incessant technical troubles.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |